You can find the details about "Eschalon Book I" in my other post. This short post is about how I could make it work stable on my intel-vga (gma 965) chip. First of all by default it crashes on my 64-bit linux very often. There's a way to prevent this. I had to use the nvidia driver's libGL.so and libGLcore.so. The 32-bit compatibility version in my case, as I'm on a 64-bit system. But this caused trouble with other 32-bit binary native games or those run with wine. So I had to install back the normal mesa libgl library. But there's a way to make work both at the same time!
First I installed the lib32 nvidia libraries. Copied the files of the nvidia version GL from opt/lib32/usr/lib/ to my game's directory creating an ./nvidia directory there. After that I updated back to the normal lib32-libgl of my distro. That way the Eschalon game is still crashing, but other 32-bit games work. But the trick comes just after that: I've created a new shell script that overrides the default library path with the backed up ./nvidia directory, and starts the game with the Nvidia version of libGL. The script looks like this in my Eschalon game directory:
LD_LIBRARY_PATH=./nvidia ./Eschalon\ Book\ I
That's all! :) After that by some heavenly luck, the game still works with the xorg-intel-vga but the nvidia libGL. Strange, isn't it? Nvidia driver version: 190.53. Mesa 7.7. Intel driver version: 2.10. That might change with later versions rendering this useless - right now it works on my machine. If you have a different experience or the same with trying this please leave a comment. Thanks!
The following files are copied into the ./nvidia dir:
libGL.so libGLcore.so.1 libXvMCNVIDIA_dynamic.so.1 libasound.so.2.0.0 libcuda.so.190.53 libnvidia-tls.so.1
libGL.so.1 libGLcore.so.190.53 libasound.so libcuda.so libnvidia-cfg.so.1 libnvidia-tls.so.190.53
libGL.so.190.53 libXvMCNVIDIA.so.190.53 libasound.so.2 libcuda.so.1 libnvidia-cfg.so.190.53
Saturday, January 9, 2010
Thursday, January 7, 2010
Eschalon Book I - native client
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This piece of nice classical revival game called Eschalon - well, I've spot it on rpgdot.com long time ago. At first I felt urge to check it, as I'm a big fan of classic RPG genre especially reviving it in modern, better usable, innovated form. Eschalon is turning back to the good old traditions and brings it in a 2D graphical with a unique ruleset and semi-turn based movement/combat. (If you knew how King's Bounty worked, something like HoMM probably - one movement of you means one movement of the other entities - you know how Eschalon works.)
Now the good news (and old news as it is not a recent release) is that Eschalon comes with native Linux client!! Not a common thing, but luckily the engine Basilisk Games used for this game is OpenGL based and Linux compatible as well so it was a good thing they decided to sell and support it. These facts together made it a sure-buy for me - just as I'll buy the Eschalon Book II which is in the works already.
So you have a world to wander around, an interesting new skill/combat system, dialogs and all the classic fun -- and a nicely drawn, classic-resembling style but with appropriate resolution (well 800x600 isnt too high, but I think it's okay) and good looking palette. Well, to tell something negative , the story's starting isn't too innovative tho', you start with wiped out memory...meh, what a surprise. :)
Hardware. My experience with its hardware compatibility regarding Intel was a bit hectic for a while, and it's still so, but improved much with the enhancement of the Linux intel driver. Latest release of the intel vga driver (xf86-video-intel 2.9.99.902-1 on arch, or 2.10 officially :-)) brings just enough performance to play it in low-detail mode which means a bit (~15%) smaller area of view. The officially supported GPUs are okay: my nvidia desktop runs it perfectly fast. I bet AMD/ATi cards does the same.
Well, well, I'm quite happy about this latest intel driver release - I can play this game on my laptop now - very few openGL games manage to be playable. :)
EDIT: I was too quick to draw conclusion - it's playable but not too stable with Intel GPU and linux driver. :/ I can play it for say 10-20 minutes but then a crash might happen. Eh, I will stick to my nvidia desktop.
EDIT2: I'm not sure if this is really correct to do, but hey... seems like if you have an Intel card with 64 bit L
inux you have a chance to run the game stable at last! Found this thread on basilisk games forum, so I thought I will give it a chance, installed lib32-nvidia-utils. This one removes the lib32-libgl which is kind of ugly. But that made the game doesnt crash 1 out of 2 tries at startup and inside the game looks stable so far! :D So now my hope is back again to play it on my Intel. Will report again if this ends up a bad lead again. So far it works under Arch Linux 64 bit. (Check screenshot what arch's pacman package manager does when I did that.)
EDIT3: Okay, looks like lib32-nvidia-utils has an ugly impact on running Windows games with bin32-wine and intel vga, which is no surprise. So looks like it's not a good solution - I have to choose, play Eschalon or use wine. Well, seems like I'll just have to reinstall lib32-libgl when I'm done with Eschalon.
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Now the good news (and old news as it is not a recent release) is that Eschalon comes with native Linux client!! Not a common thing, but luckily the engine Basilisk Games used for this game is OpenGL based and Linux compatible as well so it was a good thing they decided to sell and support it. These facts together made it a sure-buy for me - just as I'll buy the Eschalon Book II which is in the works already.
So you have a world to wander around, an interesting new skill/combat system, dialogs and all the classic fun -- and a nicely drawn, classic-resembling style but with appropriate resolution (well 800x600 isnt too high, but I think it's okay) and good looking palette. Well, to tell something negative , the story's starting isn't too innovative tho', you start with wiped out memory...meh, what a surprise. :)
Hardware. My experience with its hardware compatibility regarding Intel was a bit hectic for a while, and it's still so, but improved much with the enhancement of the Linux intel driver. Latest release of the intel vga driver (xf86-video-intel 2.9.99.902-1 on arch, or 2.10 officially :-)) brings just enough performance to play it in low-detail mode which means a bit (~15%) smaller area of view. The officially supported GPUs are okay: my nvidia desktop runs it perfectly fast. I bet AMD/ATi cards does the same.
Well, well, I'm quite happy about this latest intel driver release - I can play this game on my laptop now - very few openGL games manage to be playable. :)
EDIT: I was too quick to draw conclusion - it's playable but not too stable with Intel GPU and linux driver. :/ I can play it for say 10-20 minutes but then a crash might happen. Eh, I will stick to my nvidia desktop.
EDIT2: I'm not sure if this is really correct to do, but hey... seems like if you have an Intel card with 64 bit L
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EDIT3: Okay, looks like lib32-nvidia-utils has an ugly impact on running Windows games with bin32-wine and intel vga, which is no surprise. So looks like it's not a good solution - I have to choose, play Eschalon or use wine. Well, seems like I'll just have to reinstall lib32-libgl when I'm done with Eschalon.
Labels:
Basilisk Games,
Classic,
Eschalon,
Eschalon Book I,
Linux,
Semi-Turn Based
Wednesday, December 30, 2009
Icewind Dale - 2nd Post - intel vga, 64-bit Linux
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So the configuration of the laptop is something like a dual core Intel 64-bit with Intel GMA 965 driven by a freshly updated Arch Linux distro. The installation went nice with all the expansions (plus the Lure Master free to download expansion) along with the No-CD patch for the 1.43. This time I didnt even have to bother with symlinking devices. Just used Winecfg to add the CDROM as a drive - today's wine is handling these things very nicely, even the automounted devices.
To make things more interesting I'm running this on an AMD64 architecture. I have to use bin32-wine and lib32 packages to be able to run the 32 bit Windows executable. The wine is version 1.1.35 - it's important, because with a previous version it didnt want to start with GLX error, or another wine version crashed upon pressing Okay in the character generation's background story editor pane.
So to sum it up, even the weak Intel GMA 965 is able to handle things in 1024x768 with latest xf86-video-intel driver 2.9.1 and X.org 1.7.3. I did switch off some of the effects tho' to make it run smoother - a bit of a shame for a video chip from 2007, isn't it? Well, that's what you can expect from Intel vga, it's not for gaming certainly. Still this time it's a 'go' situation, it works well for a game made in 2001 + wine from 2009. :)
Labels:
AD and D,
Black Isle,
Forgotten Realms,
Icewind Dale,
wine
Tuesday, August 25, 2009
Knights of the Chalice
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So far I have been able to play it with binary nvidia driver + wine. Intel driver didnt work well on my laptop (had to set backbuffer for OffScreenRendering in regedit to make it start, but it was way too slow!) So requirement is wine + nvidia (or probably ati) video card.
Monday, April 7, 2008
NWN 2 + 0.9.59 update
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PS.: I sadly see that the link to the guide for nwn2 installing is now broken. Here goes a copy of it: guide. Another important detail may be that I've patched the game to 1111153 without problems but haven't tried any newer updates yet.
UPDATE (13 Nov 2008): Trying to use with wine 1.1.18, result: no longer works! It tells me no usable D3D device could be detected, so I can't run the game with that version.
Sunday, January 13, 2008
Neverwinter Nights 2
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I've found an open bug in wine's bug tracker. There's a workaround for non displaying maps in outdoor area: http://bugs.winehq.org/show_bug.cgi?id=9193#c15. ("Pressing ALT-ENTER twice...") No luck with indoor though.
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Labels:
bioware,
D and D,
Forgotten Realms,
Neverwinter Nights,
Neverwinter Nights 2,
wine
Wednesday, January 2, 2008
Paul's test configuration
Just a short description, I'll modify it later in detail.
Software:
Gentoo Linux 2006.1
Xorg 7.3
wine 0.9.59
nvidia binary driver 169.12
kernel 2.6.22
Hardware:
AMD64 X2 3800+
Abit KN9 motherboard
Nvidia 8800GTS 320MB
2GB DDR2 RAM 800MHz
Software:
Gentoo Linux 2006.1
Xorg 7.3
wine 0.9.59
nvidia binary driver 169.12
kernel 2.6.22
Hardware:
AMD64 X2 3800+
Abit KN9 motherboard
Nvidia 8800GTS 320MB
2GB DDR2 RAM 800MHz
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